Multiplayer coop game in which you and your friends have to destroy as much asteroids and satellites as you can in the given time
When was it made?
Summer 2024, developed ~3 weeks
Who made it?
Me on my own
What did I learn/practice?
Multiplayer in Unreal Engine entirely in C++ (Gameplay framework, Replication, RPC, Relevancy, Session, ...)
Creation and management of Modules and Plugins for clean and decoupled architecture
Clean UI programming in C++
Integration with FMOD for SoundFX
Complete C++ project (except some VFX in Blueprint) with vanilla Visual Studio 2022 (I used Rider for the previous project, with VS I learned many more things that Rider hide and oversimplified)
Debugging
Tools programming for simplifying logging and module creation