Source and Download

What is it?

Simple maze game with procedural generation. Player/s have to find and defeat a monster avoiding the dangers inside the maze.

When was it made?

Mid 2023, developed in 2 weeks as part of a personal DBGA side project

Who made it?

Me on my own

What did I learn/practice?

  • Practiced the Wave Function Collapse/CSP tecnique learned at DBGA AI Course for the maze generation
  • Clean code and clean architecture with separate modules
  • Improved my custom Event System (and discovered it is very good for decoupling, but not so easy to use during game development)