Source and Download

What is it?

Simple (nearest vertex) and generic (from-to meshes with any vertex count) mesh morpher for Unity

When was it made?

Late 2023, developed in 2 days

Who made it?

Me on my own

What did I learn/practice?

Made for practicing with HLSL + Shading Models (the entire shader is handmade in HLSL by me using Lambertian Diffuse and Blinn-Phong Specular) and Compute Shaders (for fast computing each vertex-to-vertex distance)