Source and Download
What is it?Simple (nearest vertex) and generic (from-to meshes with any vertex count) mesh morpher for UnityWhen was it made?Late 2023, developed in 2 daysWho made it?Me on my ownWhat did I learn/practice?Made for practicing with HLSL + Shading Models (the entire shader is handmade in HLSL by me using Lambertian Diffuse and Blinn-Phong Specular) and Compute Shaders (for fast computing each vertex-to-vertex distance) |