First person simulator of the job of a plumber. The player is a mouse plumber that has to fix the pipes from the inside avoiding being reached by a stalking snake.
When was it made?
Early 2023 as my second DBGA project. Developed in 1 month.
Who made it?
A team of 11 people:
4 Game Designers
3 Game Programmers (including me as Lead)
2 Concept Artists
2 3D Artists
What did I learn/practice?
Improved my communication an managing skills as a Lead programmer inside a medium size team
Learned how to interface with 3d artists and better understanding of models/meshes, materials and textures
Learned Unity AI navigation
Deeper understanding of lights and lights baking
Decals
At a later moment, optimization improvements such as Occlusion Culling and Instanced Meshes