Source and Download

What is it?

Sniper simulation game with accurate ballistic. Watch target distance and wind, adjust your scope and shoot to target.
As a big fan of Sniper Elite and Sniper Ghost Warrior series I wanted to create my own sniping game. I also wanted to practice Unreal with particular focus on optimization

When was it made?

May 2025, developed ~1 month in my free time

Who made it?

Me on my own

What did I learn/practice?

  • Concepts of external ballistic (I also wanted to learn and understand some physics behind sniping, see References)
  • Use of Profiler (Unreal Insights)
  • Optimization for fast GPU rendering and optimized game logic (lights/meshes/materials/textures/animations optimizations, tests with different render pipeline and rendering settings, custom AI pathfollowing, ...)
  • Building UE game on Android
  • Custom UI from code, custom post processing effects (gaussian blur, circular image hole, tactical vision)
  • Testing of Animation Sharing and World Partitioning