Sniper simulation game with accurate ballistic. Watch target distance and wind, adjust your scope and shoot to target.
As a big fan of Sniper Elite and Sniper Ghost Warrior series I wanted to create my own sniping game. I also wanted to practice Unreal with particular focus on optimization
When was it made?
May 2025, developed ~1 month in my free time
Who made it?
Me on my own
What did I learn/practice?
Concepts of external ballistic (I also wanted to learn and understand some physics behind sniping, see References)
Use of Profiler (Unreal Insights)
Optimization for fast GPU rendering and optimized game logic (lights/meshes/materials/textures/animations optimizations, tests with different render pipeline and rendering settings, custom AI pathfollowing, ...)
Building UE game on Android
Custom UI from code, custom post processing effects (gaussian blur, circular image hole, tactical vision)
Testing of Animation Sharing and World Partitioning